5 days ago. These tags are most commonly used to spawn equipment into the game. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. If you spot a mistake then you are welcome to fix it. This would be necessary to set if it is possible for the entire on_research_complete = { } to either be visible or invisible depending on circustances, as the game handles generating the tooltip poorly in this circustance. With Death or Dishonor equipment variants can alternatively be licensed from other countries. One of the things HOI4 lacks is the view of how the general population fares when the world is in turmoil. Defining multiple folders for the same technology is done by having multiple of the folder = { } within the technology. Simply check the Paradox forum for their listed mods and follow their instructions on their respective threads to download them. A deeply rich world fourteen years in the making, every aspect of this alternate history is fully fleshed out in this latest incarnation to delight fans of the legacy of this mod as well as new players. Example. It is also possible to apply this effect only on a certain terrain. For example: you want to get light tanks, for which the . This mod is compatible with Version 1.10 Husky & all DLC, although it has some very specific compatibility requirements. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Featuring three starting scenarios in 1910, 1914 and 1919 respectively, the mod lets you control both the European powers at the center of the conflict but also take part in events like the Mexican or . In particular, the level will not unlock this many levels of the building, but unlock the building to be built up to that level. This item will only be visible to you, admins, and anyone marked as a creator. If all else fails, ask in the comments threads for instructions! For localisation, there are two keys assigned. We include affiliate links in articles. For example, the following code will increase the naval speed of destroyer-type ships by 10%, decrease the combat width of all sub-units in the category of category_all_infantry by 20%, and increase the attack of the same category when fighting in urban terrain by 15% when the technology is researched: show_effect_as_desc = yes can also be used in order to make the modifiers show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. World Wars can be chaotic things, especially when the player pulling the strings is constantly changing loyalties. Each country-scoped modifier is allowed to be put directly within the technology, and these will apply to the country after researching the technology. doctrine_name = my_doctrine_name is also defined within the first doctrine of the branch in order to let the player know the name of the doctrine branch when hovering over the icon (e.g. Within that containerWindowType, a buttonType with the name of the folder (with _tab appended in the end) is used to represent the folder, using my_folder as an example: In here, position = { } controls the position of the folder tab, while quadTextureSprite is the exact sprite used by the tab. Press question mark to learn the rest of the keyboard shortcuts. As its name suggests, The Great War is a mod that moves Hearts of Iron IV's action back a few decades to when World War I began. By contrast, equipment of different archetypes, such as light and medium tanks, are never interchangeable. The arguments of base (changing the value), add, and factor (multiplying it) can be used to modify it. This mod is, unfortunately, fully compatible up to 1.10 Collie. As a sub-technology item is directly assigned to each technology folder item as a separate container, the sub-technologies do not need their own gridbox definition and neither do they need the folder argument. Unpopular opinion: battleplans are the most fun way to play the game. Please update, atm it breaks the game so badly that you don't even make it into the main menu. A XOR should be in every mutually-exclusive technology, specifying the others, having it in just one of technologies isn't enough. The nitty gritty of realistic global warfare is reflected in this meticulous reworking of the terrain textures into landscapes that not only look more realistic but speak of the startling scope of the conflict. These container windows for items are not contained within any other container window, rather being defined fully independently. which get used in determining which container exactly to use. First look at new wave of Warhammer 40k Horus Heresy marines, Unreadable MTG cards in draft packs a mistake, Wizards says, SpongeBob Warhammer army crafted from cornstarch and PVA glue, Blood Bowl 3 dev says fixes are coming after open letter, Winter is coming to medieval Zombicide board game, Age of Wonders 4 preview a promise of endless adventure, For more Warhammer, MTG, and DnD, follow us on, Cold War Iron Curtain: A World Divided (Total Conversion), End of a New Beginning(Total Conversion), BlackICE Historical Immersion Mod (Total Conversion/Immersion), The Great War (Total Conversion/Immersion), The Road to 56 (Total Conversion/Immersion), Hearts of Oak Man the Guns (Total Conversion/Immersion), Millennium Dawn: Modern Day Mod (Total Conversion/Immersion), Player-Led Peace Conferences (Mechanics/Balance), HOI4 In Real Time! The name of the technology whether it should be displayed, and if it is: where to show it and with what font. defined within the interface file of the folder. Tackling an entirely dynamic yet strangely parallel political landscape boasting thousands of unique events, fully fleshed out focus trees, and quirky interactions, this mod gives the player a tantalizing taste of living in an alternate timeline. Where can I see the custom equipment added by a mod? With HOI4 In Real Time!, the game takes a full 60 real-life minutes to process one in-game hour at the slowest speed. Currently compatible with 1.10 Collie. For comparison, a value of 1 is equal to 100 days worth of research assuming fully default research speed with no modifiers[1]. If you have a related Youtube channel, enter the URL. However, the formatting in this case is different: the building is specified with building = my_building and the level with level = 3. Complete with a much improved AI, playing HOI4 no longer feels like a solved game as most playthroughs canbut rather becomes a dynamic and challenging foray into the dangers of global total war. We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. It gets unlocked by researching technologies and is produced by production lines. This would also make the description the same as the equipment's description, if one is present. Here's an example of a technology-sharing group defined using all of these: Every single one of the above references is specified within defines and can be changed within a mod. Any icons or textboxes can be added to the container window, and they'll appear in that position in the technology tree. In 1936 South Africa has a very small and poorly equipped military consisting of only three six-Infantry battalion divisions (Cape Force), three three-Infantry battalion divisions (Cape Brigade), and a single air wing of 30 Gloster Gladiator interwar fighters stationed in Transvaal. Additionally, XOR = { } is used to make the technology be mutually-exclusive with every technology specified within. 1 / 2. The position is in sets of coordinates defined by the slotsize of the gridbox that this technology is assigned to. 4. r/RoadTo56. The definition for doctrine items is fully identical and does not differ from technologies in any way. Its not able to address everything, but it touches a wide range of AI behaviours & decision making systems so that computer opponents fight smarter & harder. These can be edited to change the position or the font. Many nations have their own unique mechanics as well. That container window would have to be located within the containerWindowType with the name of countrytechtreeview, defined within /Hearts of Iron IV/interface/countrytechtreeview.gui (not countrytechnologyview.gui), for technology folders and within the containerWindowType with the name of countrydoctrineview, defined within /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, for doctrine folders. These tactics are defined within /Hearts of Iron IV/common/combat_tactics.txt. It also has thousands of new events, new units, new mechanics including DECON and MAD. The name of the technology for the specified language is set by using the technology's ID as the localisation key, with description by appending _desc in the end. Cities are now expanded into several provinces ramping up the siege drama of urban warfare. The distinction between small items and regular items is in equipment. Defaults to false if unspecified.available = { } is a trigger block, run for every country in the technology sharing group, that details the requirements needed to remain within the group. You need a thousand of such equipment, and you have the technology of light tanks at the initial level. There is a legacy version here. There are plans to extend the timeline into the 1990s. Do ccs not work with mods? This can build up to the max level specified in the building definition itself. Battalions have a maximum speed no slower than 4, regardless of equipment, Last edited on 18 February 2023, at 20:36, https://hoi4.paradoxwikis.com/index.php?title=Equipment&oldid=60377, Play These arguments are used within technology sharing groups:id = my_tech_group is used to tell how to refer to the group is internally for the effects or triggers referring to one.name = my_tech_group_name is used to say which key shjould be used in order to assign the name to this group depending on the currently-turned on language in localisation.desc = my_tech_group_desc is used to say which key shjould be used in order to assign the description to this group depending on the currently-turned on language in localisation.picture = GFX_my_tech_group is used to assign a sprite, defined in any /Hearts of Iron IV/interface/*.gfx file, to this group. Guide updated for NSB. By default, there can be no more than 3 sub-technologies defined within an item[4]. As for the war itself, New England will secede first, then the states on the west coast and then New York and Pennsylvania. Theamusingly accurate namedelivers on its promise. While the epic tones of HOI4 may be great for the high stakes drama, its still rewarding to sit back and listen to the music of the era and of the common soldier. allow_branch = { } is a trigger block that, instead, needs to be met in order for the technology to be visible. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. If you dont have Man the Guns, the mod will also cause some unexpected AI behaviour. does it allow tank, ship, and aircraft designer menu? For large items, usually the name of the technology is also shown on the tree without needing to see the description. This is because porting Rt56 USA proved to be too much work. This mod is compatible with Version 1.10 Collie & all DLC. Create an account to follow your favorite communities and start taking part in conversations. Why fight WW2, when you can fight WW1 instead? Please see the. If you have a related Youtube channel, enter the URL. In order to select a technology folder, it should appear in the top selection. These in particular are, by appearance, regular non-square rectangular land items in base game, such as the one used for Infantry Equipment; however, GFX_technology_branch_item_bg uses a smaller, square, icon since the base game doesn't have any mutually exclusive techs of the larger size. While the above folder section detailed the insides of the folder, it didn't detail adding the folder to the selection. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. Equipment is the military hardware needed by units to operate and largely determines their stats. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. He/Him. It is only visible to you. Each terrain is defined in /Hearts of Iron IV/common/terrain/*.txt. The only way to add a country to a technology sharing group is to use the add_to_tech_sharing_group effect to do so. This could also be considered an overhaul mod of sorts given the extensive work done with the AI, but its not meant to necessarily give the player an alternative scenario or a more immersive experience. It also will have to be within a technology folder that's assigned to hold doctrines. The mod will be automatically downloaded and will populate the mods section inHOI4s launcher. Additionally, it's possible to make the cost be modified by other technologies pathing to it. Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers. Technology-specific icons don't exist for sub-technologies, instead using a set of indices. But you have to go down the Confederate path. The creativity that the team places on the focus trees is bolstered by upgrades and expansions to the technologies, political mechanics, laws, etc. It gets unlocked by researching technologies and is produced by production lines. Please note that you must have the appropriate technology to receive the equipment. From Kaiserreich to Old World Blues, here's our full list of the very best Hearts of Iron 4 mods for Paradox's mammoth WW2 grand strategy game. Notably, this also applies to the modifiers of the technology. Simple, yet this mod fixes one of the most annoying things about playing with AI allies. That said, this is still a fascinating project, and one to keep an eye on! Hi, is there a way to see the equipment names added by a Mod? The Road to 56 is a vanilla-like major overhaul mod for Hearts of Iron IV, overhauling and expanding its content as late as 1956. Highly immersive and strangely sombre, this music pack of over 600 songs (though not all are historically accurate) aims to create a certain atmosphere that reminds the player that hes leading millions to death, heartache, and immortal glory. A true joy to experience for the story and drama with brand new ideologies and situations based on all of the consequences of this what if. For example, the following will result in an icon for my_technology_1: Here it is the other way around compared to names: if the equipment doesn't have a unique icon defined, then it will use the one defined by the technology. Each tank equipment type and the armored vehicles based on it form a family. I dislike the Congress feature and the civil war so im not huge on playing America. Statistics, stats, or equipment values are values that equipment types can carry. This is a customized, new and improved submod to the famous Road to '56 mod for Hearts of Iron IV, thus adding many more fun features to the aforementioned mod and to a game of Hearts of Iron IV itself. Short answer, probably not. Youll end up switching sides several times, which can be great fun after all, when youre a master of the game, the only way to have a worthy opponent is to play against yourself. This is a complete list of all add_equipment commands for HOI4. research_cost_coeff can be used to decrease the cost if needed: if this technology is researched, the technology it paths towards will have this cost multiplied by the research_cost_coeff. All rights reserved. The Ultimate HOI4 Scenario Mod Tierlist. This command will add 100 of 'super_heavy_tank_equipment_1', which is the name for the Super Heavy Tank. In addition to these terrains, amphibious gets used for naval invasions and river gets used for river crossings. ae 1000 infantry_equipment_3 If a technology unlocks equipment, it'll use the regular item, while a technology that doesn't unlock equipment will use the small item. This is in addition to the technology's actual description, rather than overwriting it. It is kept here for people who want to use it, and for possible inclusion as a mod resource. The parent of an equipment type is the type unlocked by the previous technology in the chain belonging to the same archetype. If youre achievement hunting, youll need to find those mods that will tell you in their descriptions that theyre Ironman compatible. Also, warfare in EoanB isnt that satisfying as it still uses the mechanics from vanilla HoI 4, more or less. Additionally, technologies can unlock equipment, enable buildings to be built up to a specified level, as well as modifying the stats of the units of the country. Expert AIputs in a lot of behind the scenes work to make the AI a more challenging opponent for the players, specifically with the 1936 start with Historical Focus mode turned on. Create a new text document using word pad or similar software, then copy and paste the below into it: A pathing automatically makes the latter technology require the former. Man the Guns makes designing variants an integral step of building ships, as only individual hulls and modules get researched that don't unlock ship variants (or classes) by themselves. Equipment types are assigned with enable_equipments = { }, with each equipment type within listed separated with any non-zero amount of whitespace characters. Compatible with Collie 1.10. The first frame, on the left, is used when the folder is opened, while the second frame, on the right, is used when the folder is closed. Single points and single army combat is expanded into a truly epic battlefield that does away with another layer of abstraction. This shows up in the country's research menu in the top.research_sharing_per_country_bonus = 0.05 assigns how much of a bonus the technology sharing group grants for every other member that has researched that particular technology.categories = { } is a list of technology categories separated by whitespace characters. Support Equipment is an example of a type of equipment. Equipment is the military hardware needed by units to operate and largely determines their stats. Espaol - Latinoamrica (Spanish - Latin America). This is a submod for the extensive and popular "Road to 56" you can find on the workshop. For small items, the word "small" would be added after the folder name as GFX_technology_my_folder_small_researched_item_bg. enable_tactic = my_tactic is also used to enable a combat tactic for the country that may be chosen during a land battle. tiermaker.com. how can I get flame tank through console command? Information, Frequently Asked These would be used for both regular and small items - in order to make small items be smaller by appearance, folder-specific sprite definition are required. They do work but the mod may have changed the name of the tech. Several database objects can be set to be unlocked by a technology, including equipment types, equipment modules, sub-units, and buildings. Hi, will this mod get updated when the main mod gets its update? Create a new text document using word pad or similar software, then copy and paste the below into it: #### Motorized, Mechanized & Amphibious ####, add_equipment 1000 gw_tank_equipment # Great War Tank.

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